At the same time, the team didn't want to get bogged down in minutiae and took artistic license when needed to add drama and style.Īnother new aspect of the game is seamless interior transitions. They aimed for historically accurate housing styles, interiors designs, textures and atmospheric elements like smoke and mist. Given the open-world ambitions, Unity's designers made its version of Paris a compelling place to hang out. In other words, there's a lot of space to just wander around revolutionary Paris and skip busywork mission tasks, if that's your thing. About a quarter of the buildings are playable, with about a fifth of those containing mission content. Unlike past Assassin's Creed (AC) chapters, Ubisoft told me that it aimed for real-world scale to enhance detail in the core section of the game.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |